![]() ![]() Red: If you supply it with 15 EU/t, it will very slowly increase in temperature until it heats up to red (if you don't want to wait, supply far too much power for just a couple seconds). This is advantageous because you can use a Fuel Can filled with Coalfuel Cells to power it for a long time. Note that a Generator will supply 10 EU/t, holding it in Green/Yellow stage. It will steadily increase the ratio of yellow to green until 14 EU/t, when it has one frame green per pump. It will not heat into yellow.Īt 9 EU/t, it will flash yellow for one frame every pump. At 8 EU/t, it will stay steady in green, occasionally dropping into blue. At 7 EU/t, it will spend about as much time in Green as a fully warmed up Redstone Engine does in Red. You can supply up to 5 EU/t without the engine heating up to Green.Īt 6 EU/t, the engine will flash green, after it has been running long enough, though it will be mostly green. This is easily produced with a Wind Mill at low altitude or 3 Solar Panels. You need a minimum of 3 EU/t to get the engine moving. You can also get the right amount of power by figuring out the correct height to place a Windmill. You can easily control the exact number of EU/t going into the Energy Link by using a combination of Low Voltage Solar Arrays (8 EU/t) and Solar Panels (1 EU/t). Below is a list of how much EU it takes to consistently run one Stirling Engine at a given temperature. However, supplying the Energy Link with 512 EU/t from an MFSU will blow up a Stirling Engine in about 5 seconds. You can power a Stirling Engine with EU by supplying an Energy Link with EU, then plugging the engine directly into the side of the Energy Link, or by using conducting pipe to send the power to the engine. All the following values are for Single Player, except the note for SMP. WARNING, this is bugged in SMP: They will explode with much less power than in Single Player. A constant supply of lava buckets will never overheat your Stirling Engine.Ī trick for powering a Stirling Engine is putting redstone torches adjacent to it, and it will run, but remember that the engine will self-destruct if it overheats. Lava Bucket: One bucket will last for 260 pumps, however, since you can immediately put a second bucket in to be used "when needed," this effectively means that it has 520 pumps without touching it. Your pump will RARELY heat up from this method of fuel. That means with a full stack, it will pump a total of 448 times. Planks & Wood (and any other "wooden" item, excluding Sticks and Saplings): These last for a total of 7 pumps each. Your pump will NEVER heat up from this, regardless how many you put in. That means that with a full stack, it will pump a total of 192 times. Sticks & Saplings: These last for a total of 3 pumps each. However, supplying it with non-stop coal will eventually overheat your engine. Putting in a stack of this will never cause your engine to explode if you give a buffer time of 5 minutes after the consumption of each stack. That means with a full stack, it will pull out a total of 2048 pumps. ![]() However, the only reliable way to keep a Stirling Engine at this state would be to have a very precise redstone timer hooked up to cycle power from an Energy Link, so as to keep the Stirling Engine just right.Ĭoal & Charcoal: Each piece equals a total of 32 pumps of the machine. Please note that all ratios are approximate.Ī red Stirling Engine pumps faster than any other engine in any state. ![]() The table below shows various speeds as compared to a blue Stirling Engine and a blue combustion engine. ![]() Stirling engines, like Redstone and Combustion Engines, pump faster as they get hotter. It is debatable whether or not water surrounding it slows down heat building up. Using this on a Pump will pump out liquids much more efficiently than the redstone engine can. Like a Redstone Engine, it also pumps out items faster as its temperature increases. It also pumps out 16 items per pump if used to take out items from a chest (Note: It sometimes pulls 52 per pump). Stirling Engines can be used to run a Quarry, but it's recommended to use 3 or more to run it. ![]()
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