Other hot options include mini dresses and plunging neckline situations and little black dresses. We’ve got Powermesh and bandage options that hold you in and sculpt like no other - go take a peek and you’ll get it. If it’s a fancy function coming up, maybe a catered thing, or a “shower” of some sort, one of our knockout bodycon dresses is probably a strong choice. Be generous with the overheat, just do not ever burn anything out- it's always better to have "not enough reps" than "zero reps".Got plans? Love it, we’ve got dresses. This means you can help manage neuts by overheating reps! Overheating your prop mod can be excellent for chasing down a karen, but usually isn't worth the heat damage otherwise. Overheating your reps not only decreases cycle time, but also increases your reps per cap spent, making them more efficient. Overheating you hardener costs very little heat, so you should be pretty generous with it. Seriously, bring paste and overheat your modules. If your range is more than about 40km you probably don't need one. You can lose the nos if you really want to, but you can always just dip into range to set drones and then kite back out if you are trying to keep range. Just slap the nos on the largest thing within range that isn't a neut ship or a sleeper, and if you get nothing then nos something else. However, their modules will keep running even with zero cap, so NPCs running cap-heavy modules like neuts and remote reps will be harder to nos. NPCs have a capacitor, and you can nos it- with the exception of sleepers and drones. Just like PvP, you can nos anything that has less GJ in its capacitor than you do. Swap out the DC2 for a third DDA if desired. In higher tiers, you will still be at a net negative ehp/s during spike damage, so be proactive with your reps and heat so you do not fall behind.Ī Domination Shield Boost Amplifier and A-type reps increases EHP/s by 75%.Ī full set of Mid-Grade Crystals increases EHP/s by 35%. This fit is heavily cap-positive with a single rep running, so you can pretty much always leave one on. As with any active fit, cap management will keep you from dying to neuts. Just because it's cap stable doesn't mean you can just turn everything on and be fine. Placing your reps next to each other increases the risk of burning them out. Place the mid slots in the order shown it's important for heat management. This assumes you have excellent support skills and are overheating as needed. Requires 3x faction DDAs to safely run T5 gamma. Requires 3x T2 DDAs to safely run T5 electrical. Runs T5 exotic with Standard Blue Pill and Hardshell II. Runs T4 exotic, electrical, and gamma with no drugs or implants. (cont'd) No answers yet to this question. When I started using this fit I've lost multiple ships because of not taking overheating seriously.Īlso, while I'm not huge on being strategic about flying the ship and targets, your kill priority should be (from most to least important): cap neuts + renewing rodiwas > hard hitters > painters > webbers > the rest. The best you can do to make sure you have the recommended skiils high enough is to load this fit in pyfa, connect your character and check out every module (and be sure to check the drones and missiles as well!!) in Module Stats - Affected by and learn skills accordingly.Īlso, don't expect to pull through even T4 Exotics without overheating, so definitely bring paste for repairs (the fit doesn't contain it!). This is a pretty usable and stable fit but you definitely need the relevant skills at high levels (at least 4 but 5 is much better) to feel a little safer. Newbro here, sharing my experiences and tips with other newbros. Be especially careful with enemies that can apply damage to multiple targets at the same time (can't remember the name RN but something like storm or thunder something) even if they target you and your drones are near because they can mess them up pretty quickly.Įven with all of the above (or below) said, there are times when it just simply doesn't work out, I'm sure it's especially true for less experienced players like me. I'm not doing anything special flying-wise, I know it could be optimized, but I'm usually fine with orbiting the Bio Cache at 500 m or orbiting the real heavy hitting enemies (like the Abyssal Overmind and such) if present.Īlso, take care of your drones and if you see "yellow boxing" (meaning an enemy is targeting your drones), watch your drones' shields carefully and recall them before they lose it (consider the time it takes them to get back to you!) until all enemies are "red boxing" (meaning an enemy is targeting you). Rapid Light Missile Launcher II with Scourge Fury Light Missile
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